![]() ![]() ![]() ![]() Used in all Avorion building blocks & used for repairing all Avorion ship components. Avorion Hyperspace Core blocks allow you to pass through space rifts, regardless of block size Where to find it įound Near the core of the galaxy in asteroids like the picture below. Supports Generators, Energy Containers, and Hangars. Supports Generators, Energy Containers, Integrity Field generators, Shields, Hyperspace cores, Hangars, Inertia Dampeners, and Computer Cores. 60s for all ships Reduced hyperspace jump range boosts through upgrades and blocks Hyperspace jump cooldown can be reduced by boosting towards the next. It refuses to be made into armor plating however, with Ogonite being superior in that respect. This is meant as a high-end luxury though and will consume lots of energy.Avorion - Avorium - Unobtainum - Legendary.Īvorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor.Īvorion is the most prized mineral known, only showing up near the center of the galaxy.īeing exceptionally durable, it is used in the construction of the most powerful ships known, and can be manipulated at the atomic level almost without issue. Finally, to make travel feel more fluent with bigger ships, you will be able to speed up hyperspace cooldown even more by prematurely boosting towards the jump point. That’s why we also greatly improved battery blocks (since you might need them ), giving these underappreciated blocks some more value. So jumping will require less energy in total now, and instead need a big spike of energy over a very short period of time. We added some nice visuals and SFX so you can really get a feel of the immense forces required to move a solid, heavy ship through hyperspace! Your ship will then charge up its hyperdrive and start to glow. The Hyperspace Blocker is a ship used to prevent other ships from escaping the system. At idle it is ten times more than needed. To perform the jump, you’ll now have to boost towards the blue jump marker. Hyperdrive cooldown : avorion 1 Posted by u/synasyn 5 years ago Hyperdrive cooldown I built a new massive ship with enormous energy generation. That’s why we’re reducing the total amount of energy required for a jump, and instead of cooling the hyperspace drive after the jump, the energy will now be required to charge up the hyperspace drive to jump. But Its balanced, larger than my previous, twice the size for 3 times the power output. actually now I look at it Ive built an iron c and balls sigh. New players especially fall into this frustrating trap. My head hurts, I have spent an hour and crafted a very nice. We also want to avoid people getting stranded in a new sector with no energy. When arriving in an intermediate sector, you will be able to simply continue the journey without having to reopen the map to select new jump coordinates. You will be able to select any (non-rift) sector and your ship will automatically calculate a straight route of sectors to the destination. To get things started, it will be easier to travel to sectors that are further away than your jump range. reducing hyperspace jump range gains from hyperspace cores and upgrades (don’t worry, overall travel times will be a lot shorter, even with reduced jump range!). massively reducing hyperspace cooldown time, 2. Having much faster cooldown and better maneuvrability are the only advantages smaller ships have. We want it to feel more like a journey and less like a “teleport-here”. Huge hyperdrive engine take longer to, well, cooldown. We want Hyperspace Travel to feel better and be less boring for mid & late-game ships. ![]()
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